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The idea, simply, was to "recreate the entirety" of the famed Galaxy-class starship using the Unreal Engine 4.Īs the project was described on its (now-defunct) website: He claimed that Stage 9 was meant to be far more immersive than the Bridge Crew game. In a phone call with Ars earlier this week, Bryan (aka "Scragnog,") a Web developer based in Birmingham, United Kingdom, explained that he and an international team of developers had been working on this project since late 2015.
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News of the project’s end was first reported by Eurogamer. Rob Bryan, the project lead, characterized his team’s phone call with the attorney, Vanessa Costantini, as being somewhat tense. "It was stern, there was no room for compromise," Bryan told Ars.Ĭostantini did not respond to Ars’ request for comment.Īn authorized game, Star Trek: Bridge Crew, which is set in the JJ Abrams Star Trek film universe and was released last year, may have had something to do with Stage 9’s demise. On Wednesday, the Stage 9 project pulled the plug one day after speaking with a CBS lawyer on the phone. Further Reading Axanar Productions, Paramount, and CBS settle Star Trek copyright lawsuitAn ambitious free-to-play fan project to build an interactive, VR-style interface of the Next Generation-era Enterprise-D has come to an untimely end after being hit with photon torpedoes-or their 21st-century legal equivalent, a cease-and-desist letter.